Everett McKay

Beyond sketching features: UI design as natural, intuitive human conversations

Workshop gratuito

Many teams design UIs using the following process: come up with a list of features, determine their users, sketch how to best present those features to the target users, and iterate, iterate, iterate. In fact, this is basic design process recommended in the iOS Human Interface Guidelines.

But is this really the best we can do? The focus of this typical process is the physical placement of features to achieve mechanical usability. Getting the UI to be simple, intuitive, and achieve user goals comes later through refinement and iteration—if at all. A better approach would achieve these crucial goals deliberately rather than accidentally.

Enter communication-based design. A user interface is essentially a conversation between users and technology, so we can make better design decisions by focusing on effective human communication. The results are more natural, intuitive, and user centered—by design instead of by accident.

In this workshop, you will learn:
o Feature-based design, and why it often fails.
o Scenario-based design and its benefits.
o The attributes of intuitive interactions and task flows.
o UIs as conversations and the principles of communication-focused design
o Using scenarios and conversations to make design decisions
o Using scenarios and conversations to evaluate designs
o A hands-on redesign challenge

The workshop ends with a one-hour hands-on, communication-focused redesign and evaluation.

Everett McKay

UX Design Edge

Principal of UX Design Edge, a user experience design training and consulting company for mobile, web, and desktop applications.

Everett’s specialty is UX design training for software professionals who aren’t experienced designers through onsite and public courses and workshops.

His new book is “UI is Communication: How to Design Intuitive, User Centered Interfaces by Focusing on Effective Communication”, recently published by Morgan Kaufmann.

Previously, Everett was a Senior Program Manager at Microsoft on the Windows 7, Windows Vista, and Windows Server teams.

Before joining Microsoft, he was a programmer, specializing in designing and developing Windows and Macintosh user interfaces.

I have recently written a book (published by Morgan Kaufmann in 2013) that is strongly related to this subject.